Looks like some good balancing going on. From MMO Champion.
Death Knight (Skills List / Talent Calc. (8982))
Skills
Blood
- Blood Strike damage has been increased. (eg. 191 additional damage + 95.5 damage per disease for Rank 6, up from 66 additional damage + 33 damage per disease)
- Heart Strike damage has been increased. (eg. 184 additional damage + 92 damage per disease for Rank 6, up from 101 additional damage + 54 damage per disease)
- Strangulate cooldown has been increased from 30 seconds to 2 minutes.
Frost
- Obliterate damage has been increased. (eg. 292 additional damage + 146 damage per disease for Rank 4 , up from 217 additional damage + 108 damage per disease)
- Icy Touch damage has been increased. (Up from 90 to 227 damage for Rank 5, 74 to 187 damage for Rank 4, etc …)
- Frost Strike damage has been increased. (60% weapon damage instead of 30%, additional damage increased by 50%)
Unholy
- Death Coil damage has been increased. (443 damage/664 heal instead of 148 damage/222 heal for rank 5, etc ..)
- Plague Strike damage has been increased. (113 additional damage instead of 30 for Rank 6, etc …)
- Scourge Strike damage has been increased. (eg. additional damage + damage per disease for Rank , up from additional damage + damage per disease)
- Anti-Magic Shell cooldown increased from 15 seconds to 1 minute.
Talents
Blood
- Will of the Necropolis now reduces the cooldown of Anti-Magic Shell by 4/8/12 seconds. (Up from 1/2/3 seconds)
Frost
- Blood of the North changed from 3 to 5 points. Increases Blood Strike damage by 3/6/9/12/15%. In addition, whenever you hit with Blood Strike or Pestilence there is a 20/40/60/80/100% chance that the Blood Rune will become a Death Rune when it activates.
- Endless Winter has been moved from Tier 7 to Tier 6.
- Chillbains moved from Tier 6 to Tier 7.
- Improved Icy Talons now increases your melee attack speed by 5%. (Up from 2%)
- Rime now also affects Obliterate.
Unholy
- Anti-Magic Zone now absorbs [ 200% of AP + 10 000 ] spell damage. (Up from a flat 10 000)
Druid (Skills List / Talent Calc. (8982))
Skills
Balance
- Typhoon range has been extended from 20 to 30 yards.
- Insect Swarm hit chance reduction lowered from 5% to 3%. Damage increased. (1050 to 1290 for Rank 7, 792 to 1032 for Rank 6, etc …)
- Wrath damage has been increased. (489-551 to 553-623 for Rank 12, 414-466 to 504-568 for Rank 11, etc …)
- Stafire damage has been increased. (670-790 to 1028-1212 for Rank 10, 562-662 to 854-1006 for Rank 9, etc …)
Talents
Balance
- Eclipse now increase your critical strike chance with Starfire by 15%. (up from 10%)
Restoration
- You can now cast Innervate while in Tree of Life form
Hunter (Skills List / Talent Calc. (8982))
Skills
Marksmanship
- Kill Shot required level changed from 71 to 75 for Rank 1, to 80 for Rank 2
- Scorpid Sting now reduces the chance to hit with melee and ranged attacks by 3%. (Down from 5%)
Survival
- Explosive shot damage has been reduced. (eg. [20% of RAP + 273] and [5% of RAP + 68] AOE damage to [8% of RAP + 238] + [2% of RAP + 59] AOE damage for Rank 4)
- Freezing Arrow now creates a trap that has a chance to break on damage. (Old - 100% chance to break on damage)
Talents
Survival
- Lock and Load now give you a 100% chance when you trap a target and a 100% chance when you deal periodic damage with your Serpent Sting to cause your next 2 Arcane Shot or Explosive Shot to trigget no cooldown, cost no mana, and consume no ammo. (Old - Didn’t have 100% chance, affected all stings)
- T.N.T. doesn’t increase the critical strike chance of Explosive Trap anymore
- Improved Tracking now only increases all non-periodic damage. (Old - All damage)
Beast Mastery
- Separation Anxiety has been removed.
- *New talent* - Kindred Spirits (Tier 10) - Increases your pet’s damage by 4/8/12/16/20% and you and your pet’s movement speed by 2/4/6/8/10% while your pet is active.
Marksmanhip
- Rapid Recuperation has been changed from 3 to 2 points. Now Reduces the mana and focus cost of all shots and abilities by you and your pet by 30/60% (Old - 20/40/60%) while under the effect of Rapid Fire, and you gain 2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.
Upcoming hunter changes (Not in this build) (Source)
- Aimed Shot - This shot will now be instant cast, its damage/effect/cooldown will remain unchanged.
- Scatter shot - This will now be an 11-point Survival talent.
- Readiness - This will now be the 21-point Marksmanship talent.
- Trap Mastery - This will now be the 41-point Survival talent. Granted, not very sexy for a 41-pointer but we’ll do some changes there in a future patch (after WOLK ships).
Mage (Skills List / Talent Calc. (8982))
Skills
Arcane
- Arcane Blast cost is now increased by 200% for each cast. (Down from 300%)
Frost
- Deep Freeze damage has been reduced. (1319-1531 to 1189-1381 for Rank 4, 1018-1182 to 916-1064 for Rank 3, etc …)
Talents
Fire
- Improved Scorch now only affects your damaging Scorch spells.
Paladin (Skills List / Talent Calc. (8982))
Skills
Retribution
- Seal of Vengeance now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
- Seal of Corruption now deals [ 19.2% of AP + 9.6% of Spell Power ] additional Holy Damage over 15 sec. (Down from [ 23.4% of AP + 11.4% of Spell Power ])
- Seal of the Martyr now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
- Seal of Blood now deals [ 28% of Min. Weap. Damage. ] to [ 28% of Max. Weap. Damage ]. (Down from [ 35% of Min. Weap. Damage. ] to [ 35% of Max. Weap. Damage ] )
Holy
- Melee hits do not refresh the spell’s duration of Judgement of Light and Judgement of Wisdom anymore.
Protection
- Shield of Righteousness now deals holy damage equal to your block value plus 300. (Old - 240% of your block value)
- Greater Blessing of Sanctuary typo fixed, now properly labeled as giving the target 10 rage, 20 runic power, or 2% of maximum mana when they block, parry, or dodge a melee attack.
- Hammer of Justice now also interrupts the spellcasting for 3 seconds on all ranks.
- Melee hit do not refresh the spell duration of Judgement of Justice anymore
Talents
- Fanaticism now increases the critical chance of judgements capable of critical hits by 5/10/15/20/25%. (Up from 4/8/12/16/20%)
- 2-Handed Weapon Specialization now Increases the damage you deal with two-handed melee weapons by 2/4/6%. (Up from 1/2/3%)
- Seal of Command now gives the Paladin a chance to deal [ 56% of Max. Weap. Damage ] to [ 56% of Min. Weap. Damage. ] additional Holy damage. (Old - [ 70% of Max. Weap. Damage ] to [ 70% of Min. Weap. Damage. ])
Priest (Skills List / Talent Calc. (8982))
Skills
Shadow
- Mind Flay damage has been reduced. (690 to 588 for rank 9, 576 to 492 for Rank 8, etc …)
- Shadow Word: Pain damage has been reduced. (1530 to 1380 for Rank 12, 1302 to 1176 for Rank 11, etc …)
Talents
- Twisted Faith now Increases your spell power by 2% of your total Spirit, and your damage done by your Mind Flay and Mind Blast is increased by 2/4/6/8/10% if your target is afflicted by Mind Flay.
- Improved Shadow Word: Pain now Increases the damage of your Shadow Word: Pain spell by 3/6%. (Down from 5/10%)
Rogue (Skills List / Talent Calc. (8982))
Talents
Assassination
- Focused Attacks changed to : Your melee critical strikes have a 33/66% chance to give you 1 energy. (Old - 100%/100% , wasn’t implemented)
- Find Weakness damage increased reduced to 2/4/6%. (Old - 3/6/9%)
Combat
- Killing Spree cannot hit invisible or stealthed targets anymore.
Subtlety
- Opportunity now works all the time. (Old - Only increased the damage of attacks from behind)
Shaman (Skills List / Talent Calc. (8982))
Skills
Elemental Combat
- Stoneclaw totem also protects your other totems, causing them to absorb damage.
Restoration
- Riptide heal value has been increased. (764-826 to 1015-1099 for Rank 4, 668-722 to 888-960 for Rank 3, etc …)
- Mana Spring Totem now restores 30 mana every 2 seconds. (Old - 90 mana every 5 seconds)
Talents
Elemental
- Storm, Earth, and Fire doesn’t increase the effect of spell power on your Lightning Bolt but reduces the cooldown of Chain Lightning by 0.5/1/1.5/2/2.5 sec instead.
Warlock (Skills List / Talent Calc. (8982))
Skills
Affliction
- Haunt now heals you for 200% of the damage it did to the target. (Up from 20%)
Demonology
- Metamorphosis cooldown has been reduced from 5 to 3 minutes. Now lasts 30 seconds instead of 45, increase damage by 20% instead of 40%.
Talents
Affliction
- Improved Corruption now increases the damage done by your Corruption by 2/4/6/8/10%, and increases the critical strike chance of your Seed of Corruption by 1/2/3/4/5%
Destruction
Backdraft now reduces the cast time of your next three Destruction spells by 10/20%. (Old - 30/30%)
Improved Shadow Bolt now increase Shadow damage dealt to the target by 2/4/6/8/10% (Down from 3/6/9/12/15%)
Warrior (Skills List / Talent Calc. (8982))
Talents
Fury
- Titan’s grip now reduces your chance to hit with damage-dealing ability that require a weapon by 15%.
Protection
- Vigilance has been changed and now reduces the damage taken by the group or raid target by 3%. (Old - increased their chance to dodge by 5%)
